Medieval 2 Total War Stainless Steel
Stainless Steel is a mod for Medieval II: Total War - Kingdoms, created. Description: A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge! The Campaign: Rebalanced victory conditions. Rebalanced building bonuses. Guild's HQ's now always offer a faction wide bonus. Rebalanced existing missions and added more missions.
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New building, place-able in locations with long rivers. Removed Ireland. Added a new region below Kiev (Ireland is now 2 regions). AI factions tend to stick to their Royal Blood for many generations. Alberi di Famiglia Regal implemented. New Faction Economy scripts. Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units).
Mongols are finally pagan. 1TPY Early Era campaign. Slave faction are now a lot more active - including the ability to use merchants, spies and assassins. New troubadours event. The Campaign Map: Completely new and huge campaign map, covering most of Europe and the beginning of Persia.
However,it's slow and population requirements is quite high. Unit spawn slower and improve a city is harder. 2 weeks to learn and. As you can see it truly does change alot, and it is personally my absolute favorite Total War experience. As for your other question, that one's.
New ground types and custom climates. Maximum width the engine allows of 510 movement tiles. Mountains, hills and map outlines are based on satellite data. Work of art coastlines instead of the square 'vanilla' ones. Maximum amount of almost 200 historically medieval settlements. (A few had to sacrifice historical accuracy for better game balance) Every Region has its own resources, including new valuable resources in the 'outbacks' of the map Resources are now better balanced, a couple of new resources were also added.
All resources were moved away from roads, to ensure merchants' peaceful life. AI friendly map, the AIs' armies should no longer get stuck. Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked. Missing ports added. Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed. Agart's great city & castle models.
The Battle Map & Unit Balance: Davide.cool grass mod implemented. Water now looks a whole lot better! Smoother steppes modification by wolfslayer implemented. New war horn sounds by wolfslayer implemented (hand picked by me).