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Castle Zagyg Yggsburgh Pdf Writer

Was a blog originally created by (I believe) to archive some of Gary Gygax’s original articles and writings. The site has since gone down, and emails to the original point of contact (geffyl@aol.com) bounced back, so I’m taking the last archived version of the site and re-posting these articles here to keep them alive. If the original owner of the site or any copyright holders have qualms with this, please let me know, but until then, I hope this serves as an interesting historical note from one of the creators of Dungeons & Dragons.

Castle zagygtm — yggsburgh: the east corner by joe damiani content editing and additional material: jon creffield art direction/ cartography development and cover: peter bradley additional editing: jeffrey talanian.

The following article first appeared in Wargamer’s Newsletter #116, November 1971, and is a battle report of a game featuring the rules of CHAINMAIL. Wargamer’s Newsletter #116, November 1971 Originally posted.

Wargamer’s Newsletter #116, November 1971 – image 3 [EDITOR: A transcript of these images follows.] BATTLE REPORT OF THE MONTH THE BATTLE OF BROWN HILLS ( A Fantasy Combat Fought with the CHAINMAIL Rules) by Gary Gygax Having run across an old map I had drawn of a mythical continent, complete with many fantastic inhabitants, I decided to use it as the basis for a game. Lake Geneva was to play host to the Madison, Wisconsin, group so I got busy.

The “Situation” was described as follows: “East of the Desert of Sorrow stretches the nearly unbroken barrier of forbidding mountains. Furthest south, dipping into the place where Gnyxyg Sea meets The Ocean, they are called Mountains of Bitter Cold. At the place where the Broken Land joins them they become known as the Home of Dragons, and it is somewhere within their vast area that is hidden the Cave of Shifting Runes. Furthest north they are known as the Giant Mountains, due not to the stature of their peaks – albeit this is undiminished, but rather for the creatures who inhabit the labyrinthine caverns therein. A spur of the chain turns first eastward, then circles north again, to enclose the hidden and unwholesome valley of Lake Iuz.

The lesser peaks of the spur are the Dwarfrealm. On the coast north of the Giant Mountains are the lands called Drearshore, and the peninsula of Lands End. It was from here that Chaos armed its host, swarmed into the Valley of Iuz, and began to harry Dwarves, causing them to flee southwards into the Brown Hills and bringing news of the massing evil to the men of the Old Kingdom.

From the town of Yon to the city of Hither the news travelled, and the paladins at Great Keep were called forth by the Count of Aerll. All of Law was to meet in solemn council at the hamlet of Lea. In a short time the men of the Meadowlands were joined by a band of the warlike elves from the wood near the Carinstones, as well as a large band of horsemen from beyond the Silent Forest, the eastern border of all the land. The encampment of the Count was made in the Cloverfields, between Lea and the Brown Hills. It was here that intelligence reached him that the Horde of Chaos had debouched from the pass at the headwaters of the Darkling River, skirted the Marshes of Oozing Slime, and now were only a few days from him. Despite the fact that only three-quarters of his forces had been marshalled, the Count marched at once due west across the narrow waist of hills, and took up a strong position to await the enemy.” CHAOS: Objective: With all of the northern peninsula under your sway, the time has grown right to extend your holdings into the desirable Meadowlands, the remains of the Old Kingdom, and even beyond!

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Opposition is certain, and you must defeat it decisively if you hope to cross the Brown Hills and capture the Great Keep. Thereafter you should meet few problemsfail, and you are doomed to retreat northwards, probably forever. Order of Battle: • The Warlock Huldor ap Skree (abilities: Fire Balls, Phantasmal Forces, Spell of Darkness, Conjuration of Elementals). • The Giant King, Verdurmir. • 10 Ogres of Iuz. • 20 Orcs of the Mountains with sword and shield.

• 20 ” ” ” ” ” bows. • 20 ” ” ” Vile Rune with sword and shield. • 20 ” ” ” Longspear. • 20 Heavy Infantry, men from Lands End, plus 1 Anti-Hero leader. • 15 Light Horse, men from Drearshore, plus 1 Anti-Hero leader. • 15 ” Horse archers from Drearshore, plus 1 Anti-Hero leader. LAW: Objective: Yours is a happy land, rich and peaceful.

The threat of losing all to the hosts of Chaos is a terrible one and can be met in only one manner — you must [EDITOR: End page 1.] smash them, and drive them form your land forever. No quarter can be given. Note that if your war chest is taken it will provide Chaos with the monies necessary to equip more forces.